Digital Media Design and Blended Learning

Blended learning can be defined as a formal education program in which a student learns partly online and partly face-to-face. Blended learning is also an exciting way to personalize learning for students however, creating and calibrating assignments for different blended learning models can be daunting.  Blended learning has many models (i.e., station rotation, lab rotation, individual rotation, flipped classroom, flex, a la carte, or enriched virtual) and assignment/task creation for each model depends upon the purpose of the learning task and the learning path that the students are on. 

Specific blended learning models can be used to fit the differentiated need of learners based upon the instructional learning goal. Using Coil’s (2010) Horizontal and Vertical Differentiation Model, learning experiences can be tailored for specific students according to their specific learning needs. The table below shows how blended learning can be meshed with Coil’s (2010) Horizontal and Vertical Differentiation Model in order to consider how to design and calibrate assignments and tasks.

Much of the current content for assignments and tasks being used for the various blended learning models are pre-packaged by publishers, hence, transferring those materials to a district’s online learning management system as well as converting materials into digital media can be quite time consuming and overwhelming. Hence, when creating assignments for the different blended learning models, the standards of learning, the instructional procedures and the students’ learning stages and learning processes are essential to the creation and calibration of content design and digital media design.

Creation and calibration of assignments and tasks considers whether one should use analog or digital tools within the design while examining best practices for streamlining online assignments with other activities. If digital tools are to be used, then students can help co-design the digital media that will be used to enhance their learning. The following is a list of questions that teachers can use when creating digital media content:

  1. In order for this assignment/task to work, what gaps need to be filled with other tools/strategies?
  2. How will this assignment/task evolve?
  3. Does the assignment/task as intrinsic value for students?
  4. How can learning be distributed to students by students using digital tools?
  5. How will the learning be assessed?
  6. Can assessments be organically built into the assignments or tasks?
  7. How will the assessment be used to enhance student learning?

In sum, Kalaitzidis, Litts, and Rosenfeld Halverson, stated that “Instruction and the design of it should not be rigid, top-down activities. As learners grow, create, and demand new resources, the design of instruction must adapt to meet their needs. Instructors should elicit ideas for these refinements from learners themselves” (p.177). This suggests that instructors should keep assignments and tasks flexible and dynamic.

References:

Coil, C. (2010). Teaching tools for the 21st century. United States: Pieces of Learning.

Kalaitzidis, T.J., Litts, B., and Rosenfeld Halverson, E. Designing Collaborative Production of Digital Media in Reigeluth, C. M., In Beatty, B. J., & In Myers, R. D. (2017). Instructional-design theories and models: Volume IV.

Content Creation and Calibration

Let’s be honest, it is hard to truly personalize learning when there are established standards for learning. Please don’t get me wrong. I am not arguing against standards for learning, I’m simply trying to reconcile the ideas behind the two approaches to distributing and measuring learning. I call this ideological dissonance, the instructional dichotomy. The table below illustrates my ideas on the difference between standardized learning and personalized learning:

Table: The Instructional Dichotomy

Learners vs. Students

Why am I interested in this topic? To answer this question, I must first start with a quote.

“If you consider anyone who is learning at any age and anywhere a “learner,” then you give the responsibility for the learning to the learner. When the institution or anyone who is teaching students are accountable for the learning — not the learners — the responsibility falls on the teachers for what “students” learn. Doesn’t this seem backwards? Where is the incentive and motivation to learn if all the responsibility is on the teacher? If you change the thinking behind the terms, then using the term “learners” makes more sense” (Bray & McClaskey, 2014). 

Bray and McClaskey’s (2014) quote caused me to examine the notion of personalized learning in a standardized classroom.  How can teachers possibly shift the onus of learning from the institution to the learner?  And how can teachers employ individualized instructional procedures that are in sync with each students’ learning stage and learning process? There is no straight answer for this. Nonetheless, Kalaitzidis, Litts, and Rosenfeld Halverson (2017), asserted that today’s communities of learners “thrive upon innovation in tools, meanings, and ways-of-knowing, and favor distributed, emergent, and egalitarian methods for achieving goals” (p. 179). Hence, to authentically personalize learning in a standardized classroom, teachers will have to adopt “design identities” and learn to distribute learning, teaching, and assessment across the entire class community (pp.195-197).  This will require ontological and paradigmatic shifts towards learner-centered instructional designs (Kalaitzidis, Litts, and Rosenfeld Halverson, 2017, p. 182).

Action steps for personalizing learning in a standardized classroom

Developing “design identities” will take time to cultivate and implement in our schools. Nonetheless, I have created some action steps that I believe teachers can use to help address the instructional dichotomy of personalizing learning in a standardized educational field. Let’s begin by stating, true personalized learning starts with the student and his or her learning goal. However, to remain in compliance with the State’s required standards, I suggest starting with the standard and help students contextualize their learning goals within the required State’s standards. The student’s learning goals can be converted into competencies that align with the State’s standards. Below lists the remaining steps in my action plan:

  1. Identify Learning Objectives and Learning Outcomes – aligned with the standards and converted into “I Can” statements
  2. Identify Student Learning Goals and Student Learning Goal Attainment – aligned with the learners
  3. Identify Instructional Methods and Procedures: How will the learning objectives be achieved? (e.g., direct teaching, games, simulations, lab, multimedia, discussions, reading, field trip, drills, demonstration, brainstorming, etc.) – aligned with the standards
  4. Identify Learning Stage: What learning stage is the student in? (e.g. acquisition, fluency (reinforcement), generalization (maintenance), adaptation (experiential)) – aligned with the learners 
  5. Identify Learning Process – Doing something (Concrete Experimentation), Thinking about it (Reflection), Doing some research, Talking with others and applying what we already know to the situation (Abstract Conceptualization), Doing something new or doing the same thing in a more sophisticated way based on our learning (Active Experimentation) David Kolb – aligned with learners
  6. Teacher provides feedback to student – Feed-up, Feedback, Feed-forward; (Feed-up – clarify the learning objectives; Feedback – Respond to Student Work; Feed-forward – Modify instruction for future lessons). – aligned with the standards
  7. Student provides feedback to teacher – Feedback – aligned with the learners

In sum, I still believe that it is hard to truly personalize learning for students when there are established standards for learning. Nonetheless, to help address this instructional dichotomy, I suggest that we continue to start with state standards and help students contextualize their learning goals within those standards.

References:

Bray, B., & McClaskey, K. (2014, March ). Building Personalized Learning Environments. Retrieved July 10, 2018, from http://www.advanc-ed.org/source/building-personalized-learning-environments

Fisher, D; Frey, N. (2009). Feed Up, Back, Forward. Educational Leadership. Retrieved September 12, 2018, from http://www.ascd.org/publications/educational-leadership/nov09/vol67/num03/Feed-Up,-Back,-Forward.aspx

Kalaitzidis, T.J., Litts, B., and Rosenfeld Halverson, E. Designing Collaborative Production of Digital Media in Reigeluth, C. M., In Beatty, B. J., & In Myers, R. D. (2017). Instructional-design theories and models: Volume IV.

Standards, Competencies, and Proficiencies; Oh my!

During my summer hiatus, I’ve been reading many books and articles on improving student achievement. Most of what I’ve read mentioned standards, proficiencies, and competencies. I began to ponder the difference between each of those terms. Aren’t competencies and proficiencies the same? confused.jpg

To help me clarify the terms and understand how they are linked to student achievement, I decided to define each one for my thinking. I used the Merriam – Dictionary to help me define the following:

  • Standards –  something set up and established by authority as a rule for the measure of quantity, weight, extent, value, or quality.
  • Competencies – having requisite [essential and necessary], or adequate ability or qualities.
  • Proficiencies – well advanced in an art, occupation, or branch of knowledge.

I’ve been grappling with these terms because I wanted to know how they appeared within the current construct of Instructional Design Theory. These terms are very pertinent and repetitive in Curricular Model Theories, however, I wanted to know what terms are linked to student achievement within Instructional Design Theories?

 

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Based on my readings of Reigeluth, Beatty, and Myers, (2017), the focus of Instructional Design Theories seems to be on the means that yield performance and goal attainment rather than the results of learner achievement. In other words, what conditions and feedback are necessary for proficiency?

Terms like attainment, task-centered learning, and values were making themselves evident in my review of the literature on contemporary Instructional Design Theories and Models. I decided to use the Merriam-Dictionary to help me define those terms:

  • Attainment – to come to as the end of a progression or course of movement.
  • Task – a usually assigned piece of work often to be finished within a certain time.
  • Values –  relative worth, utility, or importance.

I reflected on my new learning and decided to construct a table that helped me to contextualize these terms better through the lens of personalized learning. The table below lists my ideas as a result of examining these terms:

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In sum, as instructional designers, including myself, learn more about brain science, information technology, and personalized learning, it would behoove us to not only consider the learning goals and tasks for attaining those goals, but also the instructional designer’s values that undergird instructional designs for learning.

Reference:
In Reigeluth, C. M., In Beatty, B. J., & In Myers, R. D. (2017). Instructional-design theories and models: Volume IV.

Renewable Learning

When the last  tissue is used, one does not expect that the tissues within the box will renew themselves. Instead, the tissues and the box have to be replaced. Curriculum Theory Models are like an empty tissue box because they don’t generate renewable learning experiences.  The focus of Curriculum Theory Models is on meeting standards, teaching methods, maintaining a learning pace within a finite amount of time, and assessing cognitive behaviors.

Linear pacing guides and standardized assessments that seek predetermined answers leave little to no room for enrichment and extensions of learning within Curriculum Theory Models. As stated in an earlier post, enrichment and extensions of learning aligns with the student’s interest, student’s desired knowledge, and the student’s preferences, thus enabling personalized learning. It is my opinion that renewable learning occurs when learning is personalized for each learner.

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Instructional Design Models use learner centered specifications that meet desired competencies and proficiencies for learners.  Unlike the disposable learning of Curriculum Theory Models, Instructional Design Models incorporate enrichment and extensions of learning based on the learner’s analysis, thus creating renewable and personalized learning experiences. Using the tissue box analogy from earlier, I liken instructional design models to a handkerchief, which is more robust than a tissue, and it serves more purposes than for just wiping the nose.

For starts, in Instructional Design Models, the design of learning is centered around the learners’ Zone of Desirability. The Zone of Desirability is defined as the gaps between the learner’s current knowledge state and his or her desire to know. This gap becomes an irritant to the learner, and creates a strong craving for information that could potentially fill the knowledge gaps. In some cases, the information received may not be correct, thus forming misconceptions for the learner.  Nonetheless, the learner satisfies his or her desire to know by seeking information from self-designed learning experiences that can possibly fill the knowledge disparities, thereby creating new knowledge for the learner. The figure below illustrates the process of cognitive behaviors within the learners’ Zone of Desirability.

Zone of Desirability

Many learning institutions are trying to make a shift to personalized learning without considering Instructional Design Models. Fitting personalized learning into Curriculum Theory Models is like fitting a square peg into a round hole.  This is because Curriculum Theory Models start with a standard rather than with the student’s Zone of Desirability.  As mentioned earlier, it is the Zone of Desirability that promotes renewable learning. The figure below illustrates the linear process of Curriculum Theory Models.

In addition to Instructional Design Models, the theory of personalized learning also makes learning renewable because it promotes student identity, student agency, and student “productive” power. Moje and Lewis (2007) defined productive power as  power that “is produced and enacted in and through discourses, relationships, activities, spaces, and times by [students] as they compete for access to and control of resources, tools, and identities” (p. 5).

Student power is “a complicated and challenging construct, simply because the working of power in [student’s] learning lives is often neglected or is relegated to a position of an outside agent (the teacher) acting upon the subject (the student)” (Moje, 2007). However, personalized learning is a person-centered learning theory that allows students to negotiate relationships, discourses, and activities in order to effectively share control of resources and tools. Thus personalized learning supports the students’ right to exercise their “productive power” within the classroom.

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In sum, Instructional Design Models are more equipped to usher in personalized learning than Curriculum Theory Models simply because Instructional Design Models capitalize on the learners Zone of Desirability and the productive power of learners. If student “productive power”, voice, choice, and agency are factored into the learning design, then learning will always remain renewable.

Reference:
Moje, E. B., & Lewis, C. (2007). Examining opportunities to learn literacy: The role of critical sociocultural literacy research. In. C. J. Lewis, P. Enciso, & E. B. Moje (Eds.), Reframing sociocultural research on literacy: Identity, agency, and power. (pp. 15-48). Mahwah, NJ: Lawrence Erlbaum Associates.

What do Instructional Design Models and Early Childhood Programs in Reggio Emilia, Italy have in Common?

From birth to school age, learning is already personalized for preschool children. Especially in Reggio Emilia, Italy. As young children grow and develop, they explore their environments and develop natural interests for learning. They acquire “a hundred languages, a hundred hands, a hundred thoughts, a hundred ways of thinking, of playing, [and] of speaking…” (Malaguzzi, 2012). Then, as illustrated in the poem, No Way, The Hundred is There, the school and the culture kills ninety-nine. The school and the culture “tell the child to think without hands, to do without head, to listen and not speak, to understand without joy…” (Malaguzzi, 2012). The school and the culture help to force students to abandon the natural learning process and their natural learning interests, thus complying with contrived learning topics which may or may not feel relevant.

I liken the theory of personalized learning to instructional design models since instructional design models place students at the center of the design process. Students are encouraged to set goals and to participate in the design of their learning pathways. As preschool children design their own learning byway of following their desired interests, instructional design models also allow students to acknowledge and recognize their learning interests, learning preferences, and learning needs by way of their natural learning desires. This  promotes student voice, student choice, and student agency. Table 1 below compares curricular design models with instructional design models. I included this table because it supports my claim that the theory of personalized learning is strongly related to principles of instructional design.

My experience in Reggio Emilia, Italy has taught me a lot. For starts, expert pedagogists present reality, explore reality, and turn facts into conjecture for their young students daily, in order to increase critical and creative thinking. Expert pedagogists also reinforce the young child’s sense of the possible using their Zones of Desirability. Zones of Desirability is defined as the gaps between the young child’s knowledge and his or her desire to know. This gap becomes an irritant to the young child, creating a strong urge to fill his or her knowledge gaps with missing knowledge. As a result, the child seeks information and self designs learning experiences that can possibly fill those knowledge gaps thereby creating new knowledge.  Moreover, Zones of Desirability limits knowledge fragmentation within the young child and is a part of the knowledge building processes and the learning processes that the child gains.  Figure 1 below, shows the flow of knowledge within the Zones of Desirability.

Figure 1:

With the student being at the center of instructional design models, one can imagine that Zones of Desirability are embedded within instructional systems design.  As the student proceeds to learn what he or she desires to learn (based on learner preferences and interests), the instructional designer personalizes the learning experience for students by default.  Hence, what do instructional design models and Early Childhood Programs in Reggio Emilia, Italy have in Common? They both cultivate the curiosity and imagination of learners, and they both use instructional design practices that lead to the satiation of learner curiosity, desires, and goals.

Reference:
Edwards, C. P., Gandini, L., & Forman, G. E. (2012). The hundred languages of children: The Reggio Emilia experience in transformation. Santa Barbara, California: Praeger.

Taking Advice from Einstein on the Achievement Gap

There has been a gap in student achievement since the U.S. Supreme Court’s Brown v. Board of Education decision. Students of color, students with disabilities, students acquiring English as a second language, and students of low socioeconomic status continue to display a significant disparity in their academic performance. Many institutions of higher education and organizations of policy studies have conducted research on the achievement gap and suggested solutions for closing the gap (i.e., better teacher preparation, active parental participation, and a rigorous curriculum). Furthermore, the “myriad [of] changes to our education system over the years – increased accountability, calendar and schedule changes, school choice, merit pay, ability grouping, smaller schools, increased testing, higher standards – few have resulted in improved outcomes for all learners” (Rickabaugh, 2016).

This perpetual phenomenon of the achievement gap continues to exist regardless of the time and resources devoted to this problem. Perhaps it is time for educators to take a little advice from Einstein.

Einstein submitted, in order to solve a problem, one will have to think higher than the thoughts that created the problem. Hence, the problem of the achievement gap can not be solved using the same thinking that created it.

Schools of the industrial age were founded on curriculum-theory models, which are inclined to be descriptive and results-oriented (Reigeluth, 2009). Approaches that utilize curriculum-theory models focus on “what to teach” thus producing a linear, continuous learning progression that ultimately leads to satisfying standards. Furthermore, the focus on “what to teach” places standards and results at the center of teaching and learning rather than the student. Subsequently, the effects of curriculum-theory models has crystalized and created a space for achievement gaps.

To dissolve the achievement gap, 21st century learning requires educators to think about teaching and learning in a new way. To truly solve the achievement gap problem, thinking must be on a higher level than curriculum-theory models. For this reason, educators must stop being results-oriented, and start being goal-oriented. Perhaps, instructional-design theories are the next best option for examining teaching and learning. Instructional-design theories are probabilistic. In other words, these models place the learner at the center and creates instructional conditions, desired outcomes, and instructional components based on the learner’s personal learning goals and learning profile. Instructional-design theories focus on “How to teach.” In other words, by focusing on “how to teach“, students are placed at the center of teaching and learning rather than standards and results. Conceivably, instructional-design theories will form non-linear discontinuous learning progressions that leaves no space for achievement gaps.

In sum, to genuinely close the achievement gap, Einstein’s advice must be followed. Educators will have to think higher than the thoughts that created the problem.

References:

Reigeluth, C. M. (2009). Instructional-design theories and models: A new paradigm of instructional theory. New York: Routledge.

Rickabaugh, J. (2016). Tapping the power of personalized learning: A roadmap for school leaders.

Empowering Learners with Non-linear Learning Progressions

Most curriculum theory models use linear learning progressions that create continuous linear pathways of knowledge and skills for students to achieve within a fixed period of time. Students must know and be able to do several predetermined behaviors that are a direct result of a meaningful learning experience in order to achieve mastery. But are linear continuous learning progressions conducive to personalized learning?

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Curriculum Theory Models use prearranged learning criteria that fails to include the students’ voice or offer the students choice in what, how, when, and where they learn. Whereas design-oriented models, use a prescribed set of learning criteria that begins with the students’ voice while offering the students choice in what, how, when, and where they will learn.

Thanks to technology and adaptive learning platforms, the linear path of learning progressions that currently exist for many students can now be rearranged into a constellation map of knowledge and skills. This constellation map of knowledge and skills is also known as a learning skills map. With the learning skills map, students are no longer limited to a linear scope and sequence of knowledge and skills of content acquisition, and they can progress through their learning with more flexibility and enrichment.  The learning skills map links many interconnected concepts that students opt to pass through on their learning journey, in any order they wish. The learning skills map also allows students to craft their own learning playlist. Thus, students choose which concepts and skills they would like to study and the sequence they would like to study in.

In sum, personalized learning is far from being a continuous and neat linear learning progression. It’s a messy discontinuous non-linear learning progression that is different for every student.  Much like gaming, personalized learning allows students to be immersed in a rich learning experience that yields multiple outcomes of learning, thus generating a constellation of knowledge and skills.

Reference:

Achieve, (2015). Retrieved from https://www.achieve.org/files/Achieve-LearningProgressionsinCBP.pdf

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