Digital Media Design and Blended Learning

Blended learning can be defined as a formal education program in which a student learns partly online and partly face-to-face. Blended learning is also an exciting way to personalize learning for students however, creating and calibrating assignments for different blended learning models can be daunting.  Blended learning has many models (i.e., station rotation, lab rotation, individual rotation, flipped classroom, flex, a la carte, or enriched virtual) and assignment/task creation for each model depends upon the purpose of the learning task and the learning path that the students are on. 

Specific blended learning models can be used to fit the differentiated need of learners based upon the instructional learning goal. Using Coil’s (2010) Horizontal and Vertical Differentiation Model, learning experiences can be tailored for specific students according to their specific learning needs. The table below shows how blended learning can be meshed with Coil’s (2010) Horizontal and Vertical Differentiation Model in order to consider how to design and calibrate assignments and tasks.

Much of the current content for assignments and tasks being used for the various blended learning models are pre-packaged by publishers, hence, transferring those materials to a district’s online learning management system as well as converting materials into digital media can be quite time consuming and overwhelming. Hence, when creating assignments for the different blended learning models, the standards of learning, the instructional procedures and the students’ learning stages and learning processes are essential to the creation and calibration of content design and digital media design.

Creation and calibration of assignments and tasks considers whether one should use analog or digital tools within the design while examining best practices for streamlining online assignments with other activities. If digital tools are to be used, then students can help co-design the digital media that will be used to enhance their learning. The following is a list of questions that teachers can use when creating digital media content:

  1. In order for this assignment/task to work, what gaps need to be filled with other tools/strategies?
  2. How will this assignment/task evolve?
  3. Does the assignment/task as intrinsic value for students?
  4. How can learning be distributed to students by students using digital tools?
  5. How will the learning be assessed?
  6. Can assessments be organically built into the assignments or tasks?
  7. How will the assessment be used to enhance student learning?

In sum, Kalaitzidis, Litts, and Rosenfeld Halverson, stated that “Instruction and the design of it should not be rigid, top-down activities. As learners grow, create, and demand new resources, the design of instruction must adapt to meet their needs. Instructors should elicit ideas for these refinements from learners themselves” (p.177). This suggests that instructors should keep assignments and tasks flexible and dynamic.

References:

Coil, C. (2010). Teaching tools for the 21st century. United States: Pieces of Learning.

Kalaitzidis, T.J., Litts, B., and Rosenfeld Halverson, E. Designing Collaborative Production of Digital Media in Reigeluth, C. M., In Beatty, B. J., & In Myers, R. D. (2017). Instructional-design theories and models: Volume IV.

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