As I do more and more research on personalized learning, I realize that student voice can easily be incorporated into lesson designs. One way that students can contribute to their own learning is by creating learning objects. Learning objects are modular instructional tools related to content, practice, or assessment. Depending upon the topic at hand, students can be encouraged to create learning objects for themselves and/or their peers.
Learning Objects in a web-enhanced classroom can increase learning engagement and student understanding. Learning objects can take the form of a video, an interactive learning module, or a photo. The main purpose of learning objects is to take a “meaty” learning standard and boil it down to specific knowledge and skills that can be taught in smaller units.
For example, according to the Common Core State Standards, in Grade 8, students should: Understand and apply the Pythagorean Theorem.
Explain a proof of the Pythagorean Theorem and its converse.
Apply the Pythagorean Theorem to determine unknown side lengths in right triangles in real-world and mathematical problems in two and three dimensions.
Apply the Pythagorean Theorem to find the distance between two points in a coordinate system.
This is a “meaty” standard that requires unpacking. Once unpacked, one can see that students need to know and understand how to first explain a proof of the Pythagorean Theorem. A learning object can help with that. Students can learn Pythagoras’ theorem using a professionally created learning object or a student created learning object. Once they understand the concepts behind the theorem, then they can be encouraged to apply the theorem to a relevant situation within their lives.
In a web-enhanced classroom, teachers would encourage their students to create learning objects using such tools as Explain Everything, Screencast-o-matic, or Doceri. With student created learning objects, students can now clarify their understanding at their learning pace and share their learning with others. Thus, having students create learning objects authentically promotes personalized learning because the student’s voices are now added to the mix.